Directions – Railroad The Game
 
directions
 
 

OBJECT & METHOD

As operators of railroads, the first player to deliver 10 shipments to each of the 4 ports (40 total) on the game board wins. Each player moves a train (pawn) around the board picking up and delivering shipments. A shipping contract for each identifies the port to which it is destined.

EQUIPMENT

  • Game Board
  • 24 Robber Baron Cards
  • 30 Bridges
  • 4 Pawns
  • 60 Shipping Contracts
  • 24 Conductor Order Cards
  • Trainmaster Tally Sheets
  • Dice Set & Instructions

STARTING

Shipping Contracts, Conductor Order and Robber Baron cards are placed face down in stacks at the appropriate spots on the board. One player is designated “Trainmaster” to record deliveries of shipments on a tally sheet. Each player selects a pawn, takes a bridge and 2 shipping contracts (taken from the stack top) to start. Two die are used and all players shake to begin, with the highest roll starting. Move clockwise, starting at the Depot.

OBTAINING & DELIVERING SHIPMENTS

  • Obtaining: Shipments are obtained most often by landing on shipment squares. Upon landing, take the number of shipping contracts, 1 or 2, indicated by the squares. Obtain contracts in other ways as described by the directions or cards.
  • Displaying: Contracts must be displayed information side up, in easy view of opponents, allowing them to ascertain the number and destination of your shipments.
  • Delivering: The destination of a shipment is on its contract. Delivery is mandatory when landing on or passing over the port to which it is destined. If delivering by passing over, deliver first, then play the square landed upon, past the port.

TRAINMASTER

The Trainmaster records each delivery on a tally sheet. He or she holds delivered contracts and those lost by a player during the game (e.g. those lost by landing on a derailment square). After going through the stack, the Trainmaster shuffles and replaces the shipping contracts face down on the board.

BRIDGES

Bridges are used to avoid undesirable squares for oneself or to make opponents pass over desirable ones. A bridge can be laid on any square except ports and those upon which there is a player. The bridged square is out of play— not counted until passed over -- by any player in a move. Once passed over by any player, the bridge is removed and returned to storage in the game box. Before his or her turn, that player can lay 1 or 2 bridges. [Note: For “Bridge Construction” and “Bridge Rights”– you do not get a bridge(s) if none are left in the box.]

RULE OF THE ROAD

If a square or card says go to another square, immediately move to that square and play it, playing no other square en route.

SHAKING DOUBLES

Take 2 contracts, which must be taken before moving.

DIRECTION OF TRAVEL

Move clockwise on the outer perimeter path, unless movement occurs from a “Backhaul” square. For the inner looping paths enter from the “Throw Switch” square, and continue the same direction following entry. For all paths, direction of movement can change as directed on a one-time basis by Conductor Order or Robber Baron cards, as well as by landing on a “Backhaul” square.

ADJUSTING PLAYING TIME

Playing time can be adjusted by increasing or decreasing the number of delivered shipments needed to win. Change the number before and/or during play, by unanimous agreement.

Landing on the Squares

BACKHAUL

When landing here, continue your turn but throw one die only, moving counter-clockwise on outer path. For your next turn, resume regular direction—clockwise on outer path.

BRIDGE CONSTRUCTION

If passing over, take 1 bridge from game box (which is forfeit if not claimed or taken before the next player’s dice throw). If landing, take 2 bridges from game box to complete your turn.

BRIDGE RIGHTS

If available, take a bridge from the game box if you land here.

DEPOT

Start the game here. Thereafter, if you land, immediately move to any other square.

DERAILMENT

You lose all your shipments. Give them to the Trainmaster.

DOWNHILL

Take another turn immediately.

MANDATORY INTERCHANGE

If you have at least 1 contract, choose another player who has at least 1. If these requirements cannot be met, play of the square ends. If met, exchange all your contracts for those of the selected player, unless a Conductor Order “Refuse Interchange” card is used. If used (by either you or the selected player) no exchange is made. Play of the square ends with either the exchange itself or use of the card.

MERGER

Take 2 contracts. Then “merge” by immediately moving to and playing any square on which there is another player (you choose).

OPTIONAL INTERCHANGE

Same as Mandatory Interchange, except the exchange is optional on your part, as the player landing on the square.

PORTS

Deliver shipments by landing on or passing over the port.

ROUNDHOUSE

Immediately move to any port.

ONE SHIPMENT

Take 1 shipping contract from stack top.

TWO SHIPMENTS

Take 2 shipping contracts from stack top.

SWITCH FAILURE

Lose your next turn.

THROW SWITCH

If passing over (i) with an odd roll of the dice, move through looping path (ii) with an even roll, move straight ahead on the outer path. When landing on, if your next roll is (i) odd, move through looping path,(ii) even, move straight ahead. If passing over this square with a bridge on it, move either way regardless of the dice roll.

TUNNELS

After landing, immediately move to another tunnel (your choice) from where your next turn will be taken.

WRECK IN THE YARD

Lose the shipping contracts you have for the port indicated by the square. Give to Trainmaster.

 

CONDUCTOR ORDER CARDS

Take the top Conductor Order card. There are two types, Orders and Future Orders. Follow the instructions on Order cards immediately. Future Orders are used at the times instructed by the cards, and they may be saved for play later, at the option of the holder. Once used, a card is returned to the bottom of the pile, face down.

ROBBER BARON CARDS

Take the top Robber Baron card and follow its instructions immediately. Then return it to the bottom of the pile, face down.

 
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